You are at a heavy black iron door in the side of a stone building. You see a lever next to the door but it won't move. Above the lever you see the letters (css: "font-size: 150%;")[(text-color: green)[U](text-color: blue)[E](text-color: yellow)[C]] and a set of nine tiles with colored words on them.
[[examine tiles|door 1 lock]]
[[walk around the building|Door 2]]
[[go home]]
(set: $Door1Code to '')You are at a wrought iron gate in the side of a stone building. You see a lever next to the door but it won't move. Above the lever you see the letters (css: "font-size: 150%;")[(text-color: purple)[U](text-color: red)[E](text-color: grey)[C]] and a set of nine tiles with colored words on them.
[[examine tiles|door 2 lock]]
[[walk around the building|Door 1]]
[[go home]]
(set: $Door2Code to '')You are in a large white hall. The iron door you entered the building through has disapeared but you see several other doors as you walk.
[[light brown door|lounge door]]
[[yellow door|messy office door]]
[[light metal door|records door]]
[[light wooden door|neat office door]]
[[dark brown wooden door|admin door]]
[[smooth black door|head office door]]
[[white metal door|section door main]]You are in a medium sized black hall. The iron gate you entered the building through has disapeared but you see several other doors as you walk.
[[black wooden door|directory door]]
[[grey door|inner storage door]]
[[purple metal door|containment door]]
[[wooden door|storage admin door]]
[[white metal|section door storage]]You see a white metal door with four large arrows on it.
(if: $IsSectionLocked is 'no') [[[go through door|storage hall]]] \
(else:)[[[try lock|section lock main]]]
(set: $SectionCode to '')
(css: "font-size: 150%;")[(text-color: black)[....](text-color: red)[↑
←](text-color: black)[...](text-color: red)[→]
(text-color: black)[....](text-color: red)[↓]]
[[main hall]]You a light brown door with raised shinny blue letters and some plain grey writing below them.
LOUNGE
(text-color: grey)[I am the beginning of the end, the end of every place. I am the beginning of eternity, the end of time and space.]
(if: $IsLoungeLocked is 'no') [(link: 'enter room')[(set: $LoungeTry to '')(goto: 'lounge')]](else:)[]
(link: 'main hall')[(set: $LoungeTry to '')(goto: 'main hall')]
{(click: 'L')[(set: $LoungeTry to 'wrong')(goto: 'lounge door')]
(click: 'O')[(set: $LoungeTry to 'wrong')(goto: 'lounge door')]
(click: 'U')[(set: $LoungeTry to 'wrong')(goto: 'lounge door')]
(click: 'N')[(set: $LoungeTry to 'wrong')(goto: 'lounge door')]
(click: 'G')[(set: $LoungeTry to 'wrong')(goto: 'lounge door')]
(click: 'E')[(set: $IsLoungeLocked to 'no', $LoungeTry to 'right')(goto: 'lounge door')]
(if: $LoungeTry is 'wrong')[The letter depresses but springs back with a beep.]}\
(else-if: $LoungeTry is 'right')[The E depresses with a pleasant click. The door clicks and swings back a fraction, after which the E rises to its orignal height.]You see a yellow door with a keypad in the center and the word SIGMA below it in faint letters.
(if: $IsMessyLocked is 'no') [[[enter room|messy office]]] \
(else:)[[[try keypad|messy office lock]]]
[[main hall]]
(set: $MessyCode to '')You see a light metal door with nine pictures on it. They are on raised squares that look they could be pressed down.
{(set: $RecordsCode to '')
(set: $bottlePic to 'BOTTLE')
(set: $cabagePic to 'CABBAGE')
(set: $clockPic to 'CLOCK')
(set: $diePic to 'DIE')
(set: $doorPic to 'DOOR')
(set: $eggPic to 'EGG')
(set: $keyPic to 'KEY')
(set: $ropePic to 'ROPE')
(set: $ballPic to 'TENNIS BALL')} \
(if: $IsRecordsLocked is 'no') [[[enter room|records]]] \
(else:)[The door has no handle and won't open.
[[try lock|records lock 1]]]
[[main hall]]You see a pale wooden door with shapes carved into the surface.
{(set: $First to '', $Second to '', $Third to '', $Forth to '')
(set: $triangle to '△')
(set: $square to '▢')
(set: $pentagon to '⬠')
(set: $hexagon to '⬡')
(set: $octogon to 'octogon')
(set: $circle to '○')} \
(if: $IsNeatLocked is 'no') [[[enter room|neat office]]] \
(else:)[The door has no handle and won't open.
[[try lock|neat office lock 1]]]
[[main hall]]You see a dark brown wooden door with a keyhole in a copper plate.
(if: $IsAdminLockedK is 'no' and $IsAdminLockedP is 'no')[[[enter room|admin]]] \
(else-if: $IsAdminLockedK is 'no')[The key turned in the lock, but the door still won't open. Twelve words fade in on the door.
[[examine words|admin lock]]] \
{(else:)[(if: $Inv contains 'copper key')[(link: 'try copper key')[(set: $IsAdminLockedK to 'no')(goto: 'admin door')]](else:)[]
(if: $Inv contains 'grey key')[(link: 'try grey key')[(set: $IsAdminLockedK to 'yes', $$GreyTried to 'yes')(goto: 'admin door')]](else:)[]]}
(if: $$GreyTried is 'yes')[The grey key does not fit.](else:)[]]
[[main hall]]
(set: $AdminCode to '')You see a smooth black door with four grey charecters on it.
{(set: $Color1 to 'grey')
(set: $Color2 to 'grey')
(set: $Color3 to 'grey')
(set: $Color4 to 'grey')}\
(if: $IsHeadLocked is 'no') [[[enter room|head office]]] \
(else:)[The door has no handle and won't open.
{(text-color: $Color1)[&]
(text-color: $Color2)[?]
(text-color: $Color3)[%]
(text-color: $Color4)[!]}
[[try lock|head office lock]]]
[[walk away|main hall]]You see a black wooden door. On it is a set of 4 lights. All of them are off. There are four buttons next to the door.
(if: $IsDirectoryLocked is 'no') [[[enter room|directory]]] \
(else:)[The door has no handle and won't open.
[[try the buttons|directory lock]]]
[[storage hall]]
{
(set: $lightOne to 0)
(set: $lightTwo to 0)
(set: $lightThree to 0)
(set: $lightFour to 0)
(set: $firstLight to "off")
(set: $secondLight to "off")
(set: $thirdLight to "off")
(set: $fourthLight to "off")
}You see a plain grey door. Next to it is what looks like a swipe pad for a card.
(if: $IsInnerLocked is 'no') [[[enter room|inner storage]]](else:)[]
{(if: $Inv contains 'key card')[(link: 'swipe key card')[(set: $IsInnerLocked to 'no')(goto: 'inner storage door')]]
(else:)[]}
[[storage hall]]You see a dark purple door with (text-color: red)[WARNING DANGER] on it. There is a red skull and cross bones symbol on a flap that apears to lift.
[[lift flap|containment lock]]]
[[storage hall]]You see a wooden door with a small keyboard and the word (text-color: green)[Question] above it.
(if: $IsStorageAdminLocked is 'no') [[[enter room|storage admin]]] \
(else:)[The door won't open.[[try keyboard|storage admin lock]]]
[[storage hall]]You are in a small plain room. Across from you is a grey door. On one side is a large potted plant and on the other a small side table with a box of tissues on it.
[[look at plant|O clue 1]]
[[look at side table|* clue]]
[[look at grey door|inner office door]]
[[leave|head office door]]You are in a miniscule grey room nearly filled by a plain desk. In one corner you see a small grey safe with shinny orange keys. On the desk is a thick manilla folder.
[[examine safe|ASKII safe]]
[[open folder|info]]
[[leave|admin door]]You are in a narrow white room. Every surface is immaculate. On one side of the room is a large poster that looks like a colorful map with a grey reclining couch under it. On the other side is a standing desk with a nearly bare surface
[[examine the poster|flag poster]]
[[look at the desk|poem]]
{(if: $Inv not (contains'key card'))[(link: 'take key card')[(set: $Inv to it + (a: 'key card'))(goto: 'neat office')]]
(else:)[(link: 'return key card')[(set: $Inv to it - (a: 'key card'))(goto: 'neat office')]]}
[[neat office door]]You are in a large room filled with rows of file cabinets. The drawers will not open and you cannot even see handles or keyholes on any. Next to the door is a small table with a wire basket containing several paperclipped stacks of paper. Above the table is a large map.
[[look at map|map]]
[[read papers|reports]]
[[leave room|records door]]You are in a what looks like an office. The room is messy and there are sticky notes with indecipherable scrawls everywhere. In the center of the room is a desk piled with several mugs and a broken stapler.
[[go to desk|desk]]
[[look at walls]]
[[messy office door]]You are in what look like a small lounge. Over a red couch is a large poster. Across from them is a pair of armchairs with a brass plaque between them. In the corner is a white fridge.
[[look at plaque|dates clue]]
[[look at poster|arrows clue 2]]
[[open fridge|fridge]]
[[leave|lounge door]]A tenticaled and writhing blob bursts out at you pull the door. It engulfs you instantly and your last consious thought is to wonder what havoc you have reaked upon the world.
You have died.You are in a small room. It is dominated by an empty desk. A small chalkboard hangs on one wall. In the opposite corner is a a black safe.
[[look at chalkboard|O clue 2]]
[[look at safe|star safe]]
[[leave|storage admin door]]You are in a large room filled with wire shelving. There are black covers and chains over everything and you can move none of it. On a small table next to the door is a mysterious object and a strange thing. On the back of the door is a metal plauqe covered in odd markings.
[[look at plauqe|ASKII clue]]
{(if: not ($Inv contains'mysterious object'))[(link: 'take mysterious object')[(set: $Inv to it + (a: 'mysterious object'))(goto: 'inner storage')]]
(else:)[(link: 'return mysterious object')[(set: $Inv to it - (a: 'mysterious object'))(goto: 'inner storage')]]}
[[take strange thing]]
[[leave|inner storage door]]You are in a small dark room. There is poster on each side wall and across from the door is a series of metal lines. They do not respond to pressing or pulling.
[[look at large poster|arrows clue 1]]
[[look at small poster|star clue]]
[[leave|directory door]](set: $DictionaryClue to 'Words of the Week
Argle-bargle — copious but meaningless talk or writing
Doodle sack — Old English word for bagpipe
Erinaceous — of, pertaining to, or resembling a hedgehog
Gabelle — a tax on salt
Hackney — four-wheeled two-horse carriage
Peristeronic — of or relating to pigeons
Quarion — candle
Quire — two dozen sheets of paper
Tittynope — a small quantity of something left over
Widdershins — in a left-handed or contrary direction; counterclockwise
Yarborough — hand of cards containing no card above a nine')\
You see a chalkboard with a list of words and definitions on it.
(print: $DictionaryClue)
{(if: not ($notes contains $DictionaryClue))[
(link: 'copy into notebook')[(set: $notes to it + (a: $DictionaryClue))]]
(else:)[]}
[[storage admin]]You see a black safe the size of a large jam jar. On it is a labled grid.
(if: $IsStarLocked is 'no') [[[open safe|star safe interior]]] \
(else:)[[[try keypad|star safe lock]]]
[[storage admin]]{(set: $ASKIIClue to '{(text-color: (rgb: 165, 42, 42))[///](text-color: green)[.].())|(text-color: (rgb: 165, 42, 42))[|:*](text-color: orange)[\] ..(text-color: green)[::]:\\//(text-color: orange)[.]::--(text-color: green)[--]-\\\(text-color: orange)[/]}
{:(text-color: (rgb: 165, 42, 42))[:.].(text-color: orange)[)]((text-color: orange)[-]..(text-color: orange)[(])//}
{(text-color: green)[****\]\//(text-color: orange)[/](text-color: green)[\/\].(text-color: (rgb: 165, 42, 42))[:].(text-color: orange)[:].:./\\/(text-color: orange)[\\]()(text-color: green)[()]}')
You see a metal square with a collection of colorful markings.
(print: $ASKIIClue)}
{(if: not ($notes contains $ASKIIClue))[
(link: 'copy into notebook')[(set: $notes to it + (a: $ASKIIClue))]
(else:)[]}
[[inner storage]]As soon as you grab the strange item you feel an intense heat and cold all at once. As you black out you curse your curiosity.
You have died.You see a large poster with words on it.
(set: $SectionClue to '(css: "font-size: 150%;")[Fire and Ice]
Robert Frost
Some say the wo(text-color: red)[rl]d will end in fi(text-color: red)[r]e,
Some say in ice.
F(text-color: red)[r]om what I’ve tasted of desire
I hol(text-color: red)[d] with those who favor fire.
But if it had to perish twice,
I think I know eno(text-color: red)[u]gh of hate
To say that for dest(text-color: red)[ru]ction ice
Is a(text-color: red)[l]so great
And wo(text-color: red)[uld] suffice.')
(print: $SectionClue)
{(if: not ($notes contains $SectionClue))[
(link: 'copy into notebook')[(set: $notes to it + (a: $SectionClue))]]
(else:)[]}
[[directory]](set: $StorageAdminClue to '(align: "=><=")[(css: "font-size: 150%;")[(text-color: green)[W]ho then m(text-color: green)[a]y tru(text-color: green)[s]t the dic(text-color: green)[e], at Fo(text-color: green)[r]tu(text-color: green)[n]e\'s throw?]
- Geoffrey Chaucer]')\
You see a small poster with a large quote.
(print: $StorageAdminClue)
{(if: not ($notes contains $StorageAdminClue))[
(link: 'copy into notebook')[(set: $notes to it + (a:$StorageAdminClue))]]
(else:)[]}
[[directory]]{(set: $DatesClue to
'January - Agent Theta
February - Agent Gamma
March - Agent Sigma
April - Agent Beta
May - Agent Sigma
June - Agent Sigma
July - Agent Theta
August - Agent Tau
September - Agent Sigma
October - Agent Epsilon
November - Agent Gamma
December - Agent Beta')}\
You see a brass plaque with inscribed months and papers with what look like names in slots next to them.
(print: $DatesClue)
{(if: not ($notes contains $DatesClue))[
(link: 'copy into notebook')[(set: $notes to it + (a:$DatesClue))]]
(else:)[]}
[[lounge]]In the fridge is a brown paper wrapped sandwhich with <u>**DO NOT TAKE!!!**<u/> written on it in black
[[take sandwich]]
[[leave fridge|lounge]]You see a large poster with words on it.
(set: $SectionClue to '(css: "font-size: 150%;")[Fire and Ice]
Robert Frost
Some say the wo(text-color: red)[rl]d will end in fi(text-color: red)[r]e,
Some say in ice.
F(text-color: red)[r]om what I’ve tasted of desire
I hol(text-color: red)[d] with those who favor fire.
But if it had to perish twice,
I think I know eno(text-color: red)[u]gh of hate
To say that for dest(text-color: red)[ru]ction ice
Is a(text-color: red)[l]so great
And wo(text-color: red)[uld] suffice.')
(print: $SectionClue)
{(if: not ($notes contains $SectionClue))[
(link: 'copy into notebook')[(set: $notes to it + (a: $SectionClue))]]
(else:)[]}
[[lounge]]The moment you pick up the sandwich you fall over backwards choaking. As you black out the consider that you should have headed the warning on this sandwich of doom.
You have died.You see a map with several makings on it.
PICTURE (map)
{(if: not ($notes contains'map'))[
(link: 'copy into notebook')[(set: $notes to it + (a:'map'))]]
(else:)[]}
[[records]](set: $Reports to 'REPORTS OF INCIDENCE
And sweetest - in the Gale - is heard -
And sore must be the wound -')
(print: $Reports)
{(if: not ($notes contains $Reports))[
(link: 'copy into notebook')[(set: $notes to it + (a: $Reports))]]
(else:)[]}
[[put down papers|records]]You see a large map.
PICTURE (flags)
{(if: not ($notes contains'flag clue'))[
(link: 'copy into notebook')[(set: $notes to it + (a:'flag clue'))]]
(else:)[]}
[[look at something else|neat office]]You see a matte grey safe about the size of a good toaster. On the door are nine shinny keys showing orange asterisks.
(if: $IsASKIILocked is 'no') [[[open safe|ASKII safe interior]]] \
(else:)[[[try keypad|ASKII safe lock]]]
{(set: $q to '*', $w to '*', $e to '*', $a to '*', $s to '*', $d to '*', $z to '*', $x to '*', $c to '*')} \
(css: "font-size: 150%;")[(text-color: orange)[(print: $q)(print: $w)(print: $e)
(print: $a)(print: $s)(print: $d)
(print: $z)(print: $x)(print: $c)]]
[[look at something else|admin]](set: $AdminInfo to 'INFORMATION
I’ve heard it in the chillest land -
And on the bluest Sea -')
Inside the folder is a stack of papers. You read:
(print: $AdminInfo)
{(if: not ($notes contains $AdminInfo))[
(link: 'copy into notebook')[(set: $notes to it + (a: $AdminInfo))]]
(else:)[]}
[[admin]](set: $XClue to 'DESCRIPTION
Yet - never - in life,
It asked a crumb - of me.')/
It is a black and white photo of several people in suits stading outside a building that could be the one you're in. On the back is written in blue ink:
(print: $XClue)
{(if: not ($notes contains $XClue))[
(link: 'copy into notebook')[(set: $notes to it + (a: $XClue))]]
(else:)[]}
[[ASKII safe interior]](set: $ListClue to 'hedgehog, carriage, bagpipe, salt tax, candle, pigeons, 24 sheets of paper')
When you examine the plant, you see a slip of paper with some strange words scrawled on it taped to the underside of one leaf.
(print: $ListClue)
{(if: not ($notes contains $ListClue))[
(link: 'copy into notebook')[(set: $notes to it + (a: $ListClue))]]
(else:)[]}
[[head office]](set: $StorageSafeClue to 'Four agents brought in four esoteric objects this week.
<ul>
<li>Agent Sigma brought in a fridge containg a 30 acre forest.</li>
<li>Agent Sigma assisted in the capture on Thursday as they had already finished.</li>
<li>A concerning pen was brought in on a weekday.</li>
<li>One agent brought in an item on a day that started with the same letter as their identifier.</li>
<li>Agent Epsilon was overseeing the work on a malicious doll and was only able compleate their own project once the doll was contained.</li>
<li>On Monday the captured object was brought in in a shoulder bag.</li>
<li>Agent Gamma was supposed to handle the doll, but is terrified of all dolls and swapped assigments with another agent.</li>
</ul>'
Next to the box of tissues is a sheet of paper with typing on it. It reads: (print: $StorageSafeClue)
{(if: not ($notes contains $StorageSafeClue))[
(link: 'copy into notebook')[(set: $notes to it + (a: $StorageSafeClue))]]
(else:)[]}
[[head office]]You are in a pure black room. You cannot hear a sound. Across from you is a wooden door with a strange device on the wall next to it.
[[look at door|inner office door]]
[[leave|private office door]]You are in a small comfortable room. A person sits in a chair on the other side of a desk. There is a chair on your side as well.
[[converse well|work]]
[[converse badly|thrown out]]The now work for the UEC as Agent Delta.You are escorted home. You find your memories of last day foggy but this is not uncommon where you live. You return to willing yourself to belive your life is pefectly normal.Walking home late at night, you hear rustling from the brush off to the side of the path, accompanied by a faint, strange light. You've always been aware of weird phenomena in the area surrounding your small town. Is this finally your chance to understand?
{(set: $Inv to (a:))
(set: $notes to (a:))}\
[[investigate]]
[[ignore it and go home|go home]]You walk away and try not to think about what you've seen. However, it sits in the back of your mind.
[[continue home]]
(link-goto: "change your mind and return", (history:)'s last)(print: $MessyCode)
{(link: '1')[(set: $MessyCode to it + '1'))(goto: 'messy office lock')]
(link: '2')[(set: $MessyCode to it + '2'))(goto: 'messy office lock')]
(link: '3')[(set: $MessyCode to it + '3'))(goto: 'messy office lock')]}
{(link: '4')[(set: $MessyCode to it + '4'))(goto: 'messy office lock')]
(link: '5')[(set: $MessyCode to it + '5'))(goto: 'messy office lock')]
(link: '6')[(set: $MessyCode to it + '6'))(goto: 'messy office lock')]}
{(link: '7')[(set: $MessyCode to it +'7'))(goto: 'messy office lock')]
(link: '8')[(set: $MessyCode to it +'8'))(goto: 'messy office lock')]
(link: '9')[(set: $MessyCode to it + '9'))(goto: 'messy office lock')]}
{(link: '0')[(set: $MessyCode to it + '0'))(goto: 'messy office lock')]
(link: '*')[(set: $MessyCode to it + '*'))(goto: 'messy office lock')]
(link: '<-')[(set: $MessyCode to it - ($MessyCode's last))(goto: 'messy office lock')]}
(if: $MessyCode is '3569')[The keypad emits a plesant tone and the handle will turn.(set: $IsMessyLocked to 'no')
[[enter room|messy office]]]
(else-if:$MessyCode's length is 4)[The keypad beeps and clears.(set: $MessyCode to '')
[[try again|messy office lock]]]
[[main hall]]You see twelve words on the door.
{(link: 'peristeronic')[(set: $AdminCode to it + 'peristeronic')(goto: 'admin lock')]
(text-color: grey)[(link: 'ericaceous')[(set: $AdminCode to it + 'ericaceous')(goto: 'admin lock')]]
(link: 'quire')[(set: $AdminCode to it + 'quire')(goto: 'admin lock')]
(text-color: grey)[(link: 'hackney')[(set: $AdminCode to it + 'hackney')(goto: 'admin lock')]]}
{(text-color: grey)[(link: 'zoanthropy')[(set: $AdminCode to it + 'zoanthropy')(goto: 'admin lock')]]
(link: 'gabelle')[(set: $AdminCode to it + 'gabelle')(goto: 'admin lock')]
(text-color: grey)[(link: 'winklepicker')[(set: $AdminCode to it + 'winklepicker')(goto: 'admin lock')]]
(link: 'quarion')[(set: $AdminCode to it + 'quarion')(goto: 'admin lock')]}
{(link: 'doodle sack')[(set: $AdminCode to it + 'doodlesack')(goto: 'admin lock')]
(text-color: grey)[(link: 'poppycock')[(set: $AdminCode to it + 'poppycock')(goto: 'admin lock')]]
(link: 'yarborough')[(set: $AdminCode to it + 'yarborough')(goto: 'admin lock')]
(text-color: grey)[(link: 'alcazar')[(set: $AdminCode to it + 'alcazar')(goto: 'admin lock')]]}
(link: 'take out key and put back in')[(set: $AdminCode to '')(goto: 'admin lock')]
(if: $AdminCode is 'ericaceoushackneydoodlesackgabellequarionperisteronicquire')[The door clicks three times and drifts back slightly. (set: $IsAdminLockedP to 'no')
[[open door|admin]]]
[[main hall]]{(text-color: $Color1)[(link: '&')[(if: $Color1 is 'grey')[(set: $Color1 to 'blue')](else-if: $Color1 is 'blue')[(set: $Color1 to 'red')](else-if: $Color1 is 'red')[(set: $Color1 to 'white')](else-if: $Color1 is 'white')[(set: $Color1 to 'yellow')](else:)[(set: $Color1 to 'grey')](goto: 'head office lock')]]
(text-color: $Color2)[(link: '?')[(if: $Color2 is 'grey')[(set: $Color2 to 'blue')](else-if: $Color2 is 'blue')[(set: $Color2 to 'red')](else-if: $Color2 is 'red')[(set: $Color2 to 'white')](else-if: $Color2 is 'white')[(set: $Color2 to 'yellow')](else:)[(set: $Color2 to 'grey')](goto: 'head office lock')]]
(text-color: $Color3)[(link: '%')[(if: $Color3 is 'grey')[(set: $Color3 to 'blue')](else-if: $Color3 is 'blue')[(set: $Color3 to 'red')](else-if: $Color3 is 'red')[(set: $Color3 to 'white')](else-if: $Color3 is 'white')[(set: $Color3 to 'yellow')](else:)[(set: $Color3 to 'grey')](goto: 'head office lock')]]
(text-color: $Color4)[(link: '!')[(if: $Color4 is 'grey')[(set: $Color4 to 'blue')](else-if: $Color4 is 'blue')[(set: $Color4 to 'red')](else-if: $Color4 is 'red')[(set: $Color4 to 'white')](else-if: $Color4 is 'white')[(set: $Color4 to 'yellow')](else:)[(set: $Color4 to 'grey')](goto: 'head office lock')]]}
(if: $Color1 is 'blue' and $Color2 is 'white' and $Color3 is 'red' and $Color4 is 'yellow')[(set: $IsHeadLocked to 'no')(set: $Color1 to 'black', $Color2 to 'black',$Color3 to 'black',$Color4 to 'black')(goto: 'head office lock')]
(if: $Color1 is 'black' and $Color2 is 'black' and $Color3 is 'black' and $Color4 is 'black')[The letters fade into the door and a curved handle slides out of the door.
[[enter room|head office]]]
[[stop trying|main hall]]Under the flap is a glassed in red button.
(link: 'smash the glass and push the button')[(set: $IsContainmentLocked to 'no')(goto:'button pushed')]
[[walk away|storage hall]](set: ($StorageAdminCode to (prompt: '(text-color: green)[Question]', '')))
(if: ($StorageAdminCode.toLowerCase() is 'answer'))[You hear a gentle click and the door seems to loosen.(set: $IsStorageAdminLocked to 'no')
[[open door|storage admin]]]\
(else:)[The keypad beeps twice and the word (text-color: green)[Question] flashes. The door still won't open. (set: $StorageAdminCode to '')
(link: 'try again')[(goto: 'storage admin lock')]]
[[walk away|storage hall]]{(css: "font-size: 250%;")[(if: $firstLight is 'on')[(text-color: yellow)[O]](else:)[(text-color: white)[O]]]
(css: "font-size: 250%;")[(if: $secondLight is 'on')[(text-color: yellow)[O]](else:)[(text-color: white)[O]]]}
{(css: "font-size: 250%;")[(if: $thirdLight is 'on')[(text-color: yellow)[O]](else:)[(text-color: white)[O]]]
(css: "font-size: 250%;")[(if: $fourthLight is 'on')[(text-color: yellow)[O]](else:)[(text-color: white)[O]]]}
[[Press Button One|Directory Button One]]
[[Press Button Two|Directory Button Two]]
[[Press Button Three|Directory Button Three]]
[[Press Button Four|Directory Button Four]]
[[storage hall]]You see light grey door with a plain grey key hole.
(if: $Inv contains 'grey key')[(link: 'try grey key')[(set: $IsInnerOfficeLocked to 'no')(goto: 'inner office door')]]
(else:)[]
(if: $Inv contains 'copper key')[(link: 'try copper key')[(set: $IsInnerOfficeLocked to 'yes', $CopperTried to 'yes')(goto: 'inner office door')](else:)[]]
(if: $CopperTried is 'yes')[The copper key does not fit.](else:)[]
[[walk away|head office]]You see a dark wooden door with brass strips running across it. A heavy black bar runs in front of the door. On one side it apears hinged and on the other it runs into a solid black box with a typewriter keyboard in front of it. The keyboard is surrounded by a glass box you cannot break or move.
(if: $IsPrivateLockedO is 'no' and $IsPrivateLockedP is 'no')[[[enter room|private office]]] \
(else-if: $IsPrivateLockedO is 'no')[The glass fades to a nearly invisible fog. When you pick up the object the glass returns. When you put your hands through the fog you feel nothing strange.
[[try typewriter|private office lock]]] \
{(else:)[(if: $Inv contains 'mysterious object')[(link: 'place mysterious object on glass')[(set: $IsPrivateLockedO to 'no')(goto: 'private office door')]](else:)[]
[[inner office]]
(set: $PrivateCode to '')(set: ($PrivateCode to (prompt: "unlock", "")))\
(if: ($PrivateCode is "Hope storm strangest Extremity"))[The typewriter flattens into the front of the box. The top slides into the wall and the bar lifts revealing a plain wooden handle. (set: $IsPrivateLockedP to 'no')
[[enter room|private office]]]\
(else:)[The box emits an unpleasant screech and some sort of dark cloth tenticale whips out of the box, through the keys, and back away.(set: $PrivateCode to '')
[[try again|private office lock]]]
[[walk away|inner office]]The safe contains (if: $Inv not (contains'grey key'))[a grey key and] a small photo.
{(if: $Inv not (contains'grey key'))[(link: 'take dark grey key')[(set: $Inv to it + (a: 'grey key'))(goto: 'ASKII safe interior')]]
(else:)[(link: 'return grey key')[(set: $Inv to it - (a: 'grey key'))(goto: 'ASKII safe interior')]]}
[[look at photo|x clue]]
[[close safe|ASKII safe]](css: "font-size: 150%;")[(text-color: orange)[{(link: '$q')[(if: $q is '|')[(set: $q to '—')](else-if: $q is '—')[(set: $q to '/')](else-if: $q is '/')[(set: $q to '\\')](else-if: $q is '\\')[(set: $q to '.')](else-if: $q is '.')[(set: $q to ':')](else-if: $q is ':')[(set: $q to '*')](else-if: $q is '*')[(set: $q to '(')](else-if: $q is '(')[(set: $q to ')')](else:)[(set: $q to '|')](goto: 'ASKII safe lock')]
(link: '$w')[(if: $w is '|')[(set: $w to '—')](else-if: $w is '—')[(set: $w to '/')](else-if: $w is '/')[(set: $w to '\\')](else-if: $w is '\\')[(set: $w to '.')](else-if: $w is '.')[(set: $w to ':')](else-if: $w is ':')[(set: $w to '*')](else-if: $w is '*')[(set: $w to '(')](else-if: $w is '(')[(set: $w to ')')](else:)[(set: $w to '|')](goto: 'ASKII safe lock')]
(link: '$e')[(if: $e is '|')[(set: $e to '—')](else-if: $e is '—')[(set: $e to '/')](else-if: $e is '/')[(set: $e to '\\')](else-if: $e is '\\')[(set: $e to '.')](else-if: $e is '.')[(set: $e to ':')](else-if: $e is ':')[(set: $e to '*')](else-if: $e is '*')[(set: $e to '(')](else-if: $e is '(')[(set: $e to ')')](else:)[(set: $e to '|')](goto: 'ASKII safe lock')]}
{(link: '$a')[(if: $a is '|')[(set: $a to '—')](else-if: $a is '—')[(set: $a to '/')](else-if: $a is '/')[(set: $a to '\\')](else-if: $a is '\\')[(set: $a to '.')](else-if: $a is '.')[(set: $a to ':')](else-if: $a is ':')[(set: $a to '*')](else-if: $a is '*')[(set: $a to '(')](else-if: $a is '(')[(set: $a to ')')](else:)[(set: $a to '|')](goto: 'ASKII safe lock')]
(link: '$s')[(if: $s is '|')[(set: $s to '—')](else-if: $s is '—')[(set: $s to '/')](else-if: $s is '/')[(set: $s to '\\')](else-if: $s is '\\')[(set: $s to '.')](else-if: $s is '.')[(set: $s to ':')](else-if: $s is ':')[(set: $s to '*')](else-if: $s is '*')[(set: $s to '(')](else-if: $s is '(')[(set: $s to ')')](else:)[(set: $s to '|')](goto: 'ASKII safe lock')]
(link: '$d')[(if: $d is '|')[(set: $d to '—')](else-if: $d is '—')[(set: $d to '/')](else-if: $d is '/')[(set: $d to '\\')](else-if: $d is '\\')[(set: $d to '.')](else-if: $d is '.')[(set: $d to ':')](else-if: $d is ':')[(set: $d to '*')](else-if: $d is '*')[(set: $d to '(')](else-if: $d is '(')[(set: $d to ')')](else:)[(set: $d to '|')](goto: 'ASKII safe lock')]}
{(link: '$z')[(if: $z is '|')[(set: $z to '—')](else-if: $z is '—')[(set: $z to '/')](else-if: $z is '/')[(set: $z to '\\')](else-if: $z is '\\')[(set: $z to '.')](else-if: $z is '.')[(set: $z to ':')](else-if: $z is ':')[(set: $z to '*')](else-if: $z is '*')[(set: $z to '(')](else-if: $z is '(')[(set: $z to ')')](else:)[(set: $z to '|')](goto: 'ASKII safe lock')]
(link: '$x')[(if: $x is '|')[(set: $x to '—')](else-if: $x is '—')[(set: $x to '/')](else-if: $x is '/')[(set: $x to '\\')](else-if: $x is '\\')[(set: $x to '.')](else-if: $x is '.')[(set: $x to ':')](else-if: $x is ':')[(set: $x to '*')](else-if: $x is '*')[(set: $x to '(')](else-if: $x is '(')[(set: $x to ')')](else:)[(set: $x to '|')](goto: 'ASKII safe lock')]
(link: '$c')[(if: $c is '|')[(set: $c to '—')](else-if: $c is '—')[(set: $c to '/')](else-if: $c is '/')[(set: $c to '\\')](else-if: $c is '\\')[(set: $c to '.')](else-if: $c is '.')[(set: $c to ':')](else-if: $c is ':')[(set: $c to '*')](else-if: $c is '*')[(set: $c to '(')](else-if: $c is '(')[(set: $c to ')')](else:)[(set: $c to '|')](goto: 'ASKII safe lock')]}]]
(link: 'UNLOCK')[(if: $q is '\\' and $w is '.' and $e is '/' and $a is ')' and $s is '—' and $d is '(' and $z is '/' and $x is ':' and $c is '\\')[(set: $IsASKIILocked to 'no')(goto: 'ASKII right')](else:)[(set: $q to '*', $w to '*', $e to '*', $a to '*', $s to '*', $d to '*', $z to '*', $x to '*', $c to '*', $IsASKIILocked to 'no')(goto: 'ASKII wrong')]]
[[look at something else|admin]]{(if: not ($Inv contains'copper key'))[(link: 'take bright copper key')[(set: $Inv to it + (a: 'copper key'))(goto: 'star safe interior')]]
(else:)[(link: 'return copper key')[(set: $Inv to it - (a: 'copper key'))(goto: 'star safe interior')]]}
[[star safe]](link: 'solve')[(set: $IsStarLocked to 'no')(goto: 'star safe')]
(link: 'fail')[(set: $IsStarLocked to 'yes')(goto: 'star safe')](append: ?Sidebar)[ [[Notebook]]
[[Inventory]]
][[stop trying|Door 1]]
(if: $Door1Code is 'greenblueyellow')[The tiles all depress and then pop back out and the lever next to the door loosens and could be pressed down.
[[push lever and enter building|main hall]]]
(css: "font-size: 150%;")[(text-color: green)[U](text-color: blue)[E](text-color: yellow)[C]]
{(text-color: orange)[(link: 'white')[(set: $Door1Code to it + 'orange')(goto: 'door 1 lock')]]
(text-color: blue)[(link: 'yellow')[(set: $Door1Code to it + 'blue')(goto: 'door 1 lock')]]
(text-color: white)[(link: 'red')[(set: $Door1Code to it + 'white')(goto: 'door 1 lock')]]}
{(text-color: yellow)[(link: 'pink')[(set: $Door1Code to it + 'yellow')(goto: 'door 1 lock')]]
(text-color: red)[(link: 'grey')[(set: $Door1Code to it + 'red')(goto: 'door 1 lock')]]
(text-color: purple)[(link: 'blue')[(set: $Door1Code to it + 'purple')(goto: 'door 1 lock')]]}
{(text-color: green)[(link: 'purple')[(set: $Door1Code to it + 'green')(goto: 'door 1 lock')]]
(text-color: grey)[(link: 'orange')[(set: $Door1Code to it + 'grey')(goto: 'door 1 lock')]]
(text-color: red + white)[(link: 'green')[(set: $Door1Code to it + 'pink')(goto: 'door 1 lock')]]}
(link: 'RESET')[(set: $Door1Code to '')(goto: 'door 1 lock')]][[stop trying|Door 2]]
(if: $Door2Code is 'purpleredgrey')[The tiles all depress and then pop back out and the lever next to the door loosens and could be pressed down.
[[push lever and enter building|storage hall]]]
(css: "font-size: 150%;")[(text-color: purple)[U](text-color: red)[E](text-color: grey)[C]]
{(text-color: orange)[(link: 'white')[(set: $Door2Code to it + 'white')(goto: 'door 2 lock')]]
(text-color: blue)[(link: 'yellow')[(set: $Door2Code to it + 'yellow')(goto: 'door 2 lock')]]
(text-color: white)[(link: 'red')[(set: $Door2Code to it + 'red')(goto: 'door 2 lock')]]}
{(text-color: yellow)[(link: 'pink')[(set: $Door2Code to it + 'pink')(goto: 'door 2 lock')]]
(text-color: red)[(link: 'grey')[(set: $Door2Code to it + 'grey')(goto: 'door 2 lock')]]
(text-color: purple)[(link: 'blue')[(set: $Door2Code to it + 'blue')(goto: 'door 2 lock')]]}
{(text-color: green)[(link: 'purple')[(set: $Door2Code to it + 'purple')(goto: 'door 2 lock')]]
(text-color: grey)[(link: 'orange')[(set: $Door2Code to it + 'orange')(goto: 'door 2 lock')]]
(text-color: red + white)[(link: 'green')[(set: $Door2Code to it + 'green')(goto: 'door 2 lock')]]}
(link: 'RESET')[(set: $Door2Code to '')(goto: 'door 2 lock')]]You see a white metal door with four large arrows on it.
(if: $IsSectionLocked is 'no') [[[go through door|main hall]]] \
(else:)[[[try lock|section lock storage]]]
(set: $SectionCode to '')
(css: "font-size: 150%;")[(text-color: black)[....](text-color: red)[↑
←](text-color: black)[...](text-color: red)[→]
(text-color: black)[....](text-color: red)[↓]]
[[storage hall]](live: 0.2s)[(if: $IsSectionLocked is 'no') [[[go through door|main hall]]] ]
(css: "font-size: 150%;")[(text-color: black)[....](text-color: red)[(link: '↑')[(set: $SectionCode to it + 'u')(goto: 'section lock storage')]]
{(text-color: red)[(link: '←')[(set: $SectionCode to it + 'l')(goto: 'section lock storage')]](text-color: black)[..]
(text-color: red)[(link: '→')[(set: $SectionCode to it + 'r')(goto: 'section lock storage')]]}
(text-color: red)[(text-color: black)[....](link: '↓')[(set: $SectionCode to it + 'd')(goto: 'section lock storage')]]]
(link: 'RESET')[(set: $SectionCode to '')(goto: 'section lock storage')]
(if: $SectionCode is 'rlrrdurululd')[(set: $IsSectionLocked to 'no')]
[[storage hall]](live: 0.2s)[(if: $IsSectionLocked is 'no') [[[go through door|storage hall]]] ]
(css: "font-size: 150%;")[(text-color: black)[....](text-color: red)[(link: '↑')[(set: $SectionCode to it + 'u')(goto: 'section lock main')]]
{(text-color: red)[(link: '←')[(set: $SectionCode to it + 'l')(goto: 'section lock main')]](text-color: black)[..]
(text-color: red)[(link: '→')[(set: $SectionCode to it + 'r')(goto: 'section lock main')]]}
(text-color: red)[(text-color: black)[....](link: '↓')[(set: $SectionCode to it + 'd')(goto: 'section lock main')]]]
(link: 'RESET')[(set: $SectionCode to '')(goto: 'section lock main')]
(if: $SectionCode is 'rlrrdurululd')[(set: $IsSectionLocked to 'no')]
[[main hall]]Notebook
(link-goto: "Put away notebook", (history:)'s last)
(print: $notes.join('
'))Inventory
(link-goto: "close inventory", (history:)'s last)
(print: $Inv.join('
'))On the walls you see a large poster, a scattering of thumbtack holes, and the words "meeting wednesday at 4" in what looks like ink that bled through something.
[[examine poster]]
[[Look at something else|messy office]]On the desk is an old fashioned looking monitor with a keyboard and mouse. There are also several half full mugs and an assortment of office supplies, mostly broken or stained. The desk has a wide flat drawer and 3 smaller side drawers.
[[wiggle mouse|awake monitor]]
[[tap keyboard|awake monitor]]
[[open flat drawer]]
[[open top small drawer]]
[[open middle small drawer]]
[[open bottom small drawer]]
[[leave desk|messy office]]The screen shows the words "enter your passcode" above a box with a cursor in it and a quit button below that. When you move the mouse a small alt-text shows "Bday m/d/y." The rest of the screen is light purple with nothing to click.
(set: $passcode to '******')
[[look at something else|desk]]
[[try passcode]]The drawer is filled to the brim with uncapped and mostly dry pens. There is also a planner with 2014 on the front in gold with several accidental pen marks on it and a water damged paperback.
[[look at planner]]
[[look at paper back]]
[[close drawer|desk]]You can only get the drawer open part way as a basketball has somehow been wedged in and is jamming it. Something is written on the ball in the corner but all you can see is
PORTAN
ON'T open bo
ves los
and a skull and cross bones in a square on the other edge.
[[close drawer|desk]]The drawer is filled with thumbtacks and candy wrappers.
[[close drawer|desk]]Inside is a magic 8 ball key chain with no keys on it and a variety of salt packets. The sides of the drawer are heavily stained and lightly scratched.
{(if: $Inv not (contains'8 ball'))[(link: 'take 8 ball')[(set: $Inv to it + (a: '8 ball'))(goto: 'open bottom small drawer')]]
(else:)[(link: 'return 8 ball')[(set: $Inv to it - (a: '8 ball'))(goto: 'open bottom small drawer')]]}
{(if: $Inv not (contains'salt packets'))[(link: 'take salt')[(set: $Inv to it + (a: 'salt'))(goto: 'open bottom small drawer')]]
(else:)[(link: 'return salt')[(set: $Inv to it - (a: 'salt packets'))(goto: 'open bottom small drawer')]]}
[[close drawer|desk]]The planner's pages mostly alternate between looking untouched and being covered in short hand scrawls that mostly seem to be times. The page for October is blank except a bright red note on the 11th "Her fortieth! DON'T FORGET! Dinner at 6 and ask L for gift" and a blue drawing of a cat on the 15th.
[[put back|open flat drawer]]The book looks cheap and is certainly waterstained beyond recognician. Besides a faint smell of cabbage you can get nothing from it.
[[put back|open flat drawer]]You see a poster of a myterious object next to melted glass and a strange thing next to a chalk outline of a body.
{(if: not ($notes contains'myterious object next to melted glass and a strange thing next to a chalk outline of a body'))[
(link: 'copy into notebook')[(set: $notes to it + (a:'myterious object next to melted glass and a strange thing next to a chalk outline of a body'))]]
(else:)[]}
[[look at something else|look at walls]](set: ($passcode to (prompt: "enter your passcode", "")))
(print: $passcode)
[[quit]]
{(if: $passcode is '101174')[[[Enter|passcode correct]]]
(else:)[[[Enter|passcode wrong]]]}The screen goes dark.
(set: $passcode to '') \
[[jiggle mouse|awake monitor]]
[[look at something else|desk]]The screen blinks and shows a desk top covered in folders and files.
[[FILE|blank]]
[[uNITTLED4//SUM|background]]
[[untittled14|blank]]
[[empty|blank]]
[[meeting dates 3|blank]]
[[UNTITTLED''_''DOORS(DON'T SHARE)|hint page]]
[[FILE''_''4''_''COPY''_''6|blank]]
[[anaversary|blank]]
[[UNTITTLED22|blank]]
[[NEW''_''FOLDER 14|blank]]
[[SPREADSHEET''_''NOT''_''GAME|blank]]
[[ACTUAL''_''MEETING''_''DATA''_''4|blank]]
[[NEW''_''FOLDER 15 (COPY 8)|blank]]
[[address|blank]]
[[shut down|desk]]The screen flashes "wrong passcode try again" and clears.
(set: $passcode to '') \
[[Try again|try passcode]]
[[Look at something else|desk]]The folder contains a jumble of randomly named documents. You don't see anything useful.
[[close folder|passcode correct]]The folder contains several files that won't open and one document titled
[[statement]]
[[close folder|passcode correct]](set: $ShRClue to '3+8^6=4
--
What has to be broken before you can use it?
What has hands but can not clap?
What has a neck but no head?')
You see a document labled "Door''_''Codes''_''Reminders=DON'T LOOSE!".
{(if: not ($notes contains $ShRClue))[
(link: 'print document')[(set: $notes to it + (a: $ShRClue))(goto:'print document')]]
(else:)[]}
[[close folder|passcode correct]](set: $BackgroundInfo to'We the Union of Esoteric Concerns do humbly pledge....etc
“Light” is the thing with feathers -
That perches in the soul -')
(print: $BackgroundInfo)
{(if: not ($notes contains $BackgroundInfo))[
(link: 'copy into notebook')[(set: $notes to it + (a: $BackgroundInfo))]]
(else:)[]}
[[close document|background]]You hear a grinding whirr and spot a printer wedged under the desk with a soda can and a minature chair taped to it. You fish out a sheet of paper covered in cryptic notes and fold it into your notebook. You look back at the computer and the printer dialouge box has vanished.
[[close document|hint page]]The safe clicks and the symbols reset. The handle is movable.
[[open safe|ASKII safe interior]]
[[go away|admin]]The safe beeps softly and the symbols reset. The handle is still locked.
[[try again|ASKII safe lock]]
[[look at something else|admin]](css: "font-size: 250%;")+(text-color: grey)[{(link: '$triangle')[(set: $First to 'triangle')(goto: 'neat office lock 2')]
(link: '$square')[(set: $First to 'square')(goto: 'neat office lock 2')]
(link: '$pentagon')[(set: $First to 'pentagon')(goto: 'neat office lock 2')]}
{(link: '$hexagon')[(set: $First to 'hexagon')(goto: 'neat office lock 2')]
(link: '$octogon')[(set: $First to 'octogon')(goto: 'neat office lock 2')]
(link: '$circle')[(set: $First to 'circle')(goto: 'neat office lock 2')]}]The (print: $First) pops up and sits flush with the door.
(css: "font-size: 250%;")+(text-color: grey)[{(if: $First is not 'triangle')[(link: '$triangle')[(set: $Second to 'triangle')(goto: 'neat office lock 3')]](else:)[$triangle]
(if: $First is not 'square')[(link: '$square')[(set: $Second to 'square')(goto: 'neat office lock 3')]](else:)[$square]
(if: $First is not 'pentagon')[(link: '$pentagon')[(set: $Second to 'pentagon')(goto: 'neat office lock 3')]](else:)[$pentagon]}
{(if: $First is not 'hexagon')[(link: '$hexagon')[(set: $Second to 'hexagon')(goto: 'neat office lock 3')]](else:)[$hexagon]
(if: $First is not 'octogon')[(link: '$octogon')[(set: $Second to 'octogon')(goto: 'neat office lock 3')]](else:)[$octogon]
(if: $First is not 'circle')[(link: '$circle')[(set: $Second to 'circle')(goto: 'neat office lock 3')]](else:)[$circle]}]The (print: $First) and (print: $Second) are now flush with the door.
(css: "font-size: 250%;")+(text-color: grey)[{(if: $First is not 'triangle' and $Second is not 'triangle')[(link: '$triangle')[(set: $Third to 'triangle')(goto: 'neat office lock 4')]](else:)[$triangle]
(if: $First is not 'square' and $Second is not 'square')[(link: '$square')[(set: $Third to 'square')(goto: 'neat office lock 4')]](else:)[$square]
(if: $First is not 'pentagon' and $Second is not 'pentagon')[(link: '$pentagon')[(set: $Third to 'pentagon')(goto: 'neat office lock 4')]](else:)[$pentagon]}
{(if: $First is not 'hexagon' and $Second is not 'hexagon')[(link: '$hexagon')[(set: $Third to 'hexagon')(goto: 'neat office lock 4')]](else:)[$hexagon]
(if: $First is not 'octogon' and $Second is not 'octogon')[(link: '$octogon')[(set: $Third to 'octogon')(goto: 'neat office lock 4')]](else:)[$octogon]
(if: $First is not 'circle' and $Second is not 'circle')[(link: '$circle')[(set: $Third to 'circle')(goto: 'neat office lock 4')]](else:)[$circle]}]The (print: $First), (print: $Second), and (print: $Third) are now flush with the door.
(css: "font-size: 250%;")+(text-color: grey)[{(if: $First is not 'triangle' and $Second is not 'triangle' and $Third is not 'triangle')[(link: '$triangle')[(set: $Forth to 'triangle')(goto: 'neat office lock 5')]](else:)[$triangle]
(if: $First is not 'square' and $Second is not 'square' and $Third is not 'square')[(link: '$square')[(set: $Forth to 'square')(goto: 'neat office lock 5')]](else:)[$square]
(if: $First is not 'pentagon' and $Second is not 'pentagon' and $Third is not 'pentagon')[(link: '$pentagon')[(set: $Forth to 'pentagon')(goto: 'neat office lock 5')]](else:)[$pentagon]}
{(if: $First is not 'hexagon' and $Second is not 'hexagon' and $Third is not 'hexagon')[(link: '$hexagon')[(set: $Forth to 'hexagon')(goto: 'neat office lock 5')]](else:)[$hexagon]
(if: $First is not 'octogon' and $Second is not 'octogon' and $Third is not 'octogon')[(link: '$octogon')[(set: $Forth to 'octogon')(goto: 'neat office lock 5')]](else:)[$octogon]
(if: $First is not 'circle' and $Second is not 'circle' and $Third is not 'circle')[(link: '$circle')[(set: $Forth to 'circle')(goto: 'neat office lock 5')]](else:)[$circle]}]The (print: $Forth) pops out and then all four sink back in.
(if: $First is 'triangle' and $Second is 'octogon' and $Third is 'hexagon' and $Forth is 'square')[(set: $IsNeatLocked to 'no')You hear a soft click and the door slightly swings back.
[[enter room|neat office]]] \
(else:)[(set: $IsNeatLocked to 'yes', $First to '', $Second to '', $Third to '')You hear a soft beep and the door remains closed.
[[Try again|neat office door]]]
[[main hall]]{(if: not ($RecordsCode contains 'bottle'))[(link: $bottlePic)[(set: $RecordsCode to it + 'bottle')(goto: 'records lock 2')]](else:)[$bottlePic]
(if: not ($RecordsCode contains 'cabage'))[(link: $cabagePic)[(set: $RecordsCode to it + 'cabage')(goto: 'records lock 2')]](else:)[$cabagePic]
(if: not ($RecordsCode contains 'clock'))[(link: $clockPic)[(set: $RecordsCode to it + 'clock')(goto: 'records lock 2')]](else:)[$clockPic]}
{(if: not ($RecordsCode contains 'die'))[(link: $diePic)[(set: $RecordsCode to it + 'die')(goto: 'records lock 2')]](else:)[$diePic]
(if: not ($RecordsCode contains 'door'))[(link: $doorPic)[(set: $RecordsCode to it + 'door')(goto: 'records lock 2')]](else:)[$doorPic]
(if: not ($RecordsCode contains 'egg'))[(link: $eggPic)[(set: $RecordsCode to it + 'egg')(goto: 'records lock 2')]](else:)[$eggPic]}
{(if: not ($RecordsCode contains 'key'))[(link: $keyPic)[(set: $RecordsCode to it + 'key')(goto: 'records lock 2')]](else:)[$keyPic]
(if: not ($RecordsCode contains 'rope'))[(link: $ropePic)[(set: $RecordsCode to it + 'rope')(goto: 'records lock 2')]](else:)[$ropePic]
(if: not ($RecordsCode contains 'ball'))[(link: $ballPic)[(set: $RecordsCode to it + 'ball')(goto: 'records lock 2')]](else:)[$ballPic]}The square stayes pressed down.
{(if: not ($RecordsCode contains 'bottle'))[(link: $bottlePic)[(set: $RecordsCode to it + 'bottle')(goto: 'records lock 3')]](else:)[$bottlePic]
(if: not ($RecordsCode contains 'cabage'))[(link: $cabagePic)[(set: $RecordsCode to it + 'cabage')(goto: 'records lock 3')]](else:)[$cabagePic]
(if: not ($RecordsCode contains 'clock'))[(link: $clockPic)[(set: $RecordsCode to it + 'clock')(goto: 'records lock 3')]](else:)[$clockPic]}
{(if: not ($RecordsCode contains 'die'))[(link: $diePic)[(set: $RecordsCode to it + 'die')(goto: 'records lock 3')]](else:)[$diePic]
(if: not ($RecordsCode contains 'door'))[(link: $doorPic)[(set: $RecordsCode to it + 'door')(goto: 'records lock 3')]](else:)[$doorPic]
(if: not ($RecordsCode contains 'egg'))[(link: $eggPic)[(set: $RecordsCode to it + 'egg')(goto: 'records lock 3')]](else:)[$eggPic]}
{(if: not ($RecordsCode contains 'key'))[(link: $keyPic)[(set: $RecordsCode to it + 'key')(goto: 'records lock 3')]](else:)[$keyPic]
(if: not ($RecordsCode contains 'rope'))[(link: $ropePic)[(set: $RecordsCode to it + 'rope')(goto: 'records lock 3')]](else:)[$ropePic]
(if: not ($RecordsCode contains 'ball'))[(link: $ballPic)[(set: $RecordsCode to it + 'ball')(goto: 'records lock 3')]](else:)[$ballPic]}Two squares are now flush with the door.
{(if: not ($RecordsCode contains 'bottle'))[(link: $bottlePic)[(set: $RecordsCode to it + 'bottle')(goto: 'records lock 4')]](else:)[$bottlePic]
(if: not ($RecordsCode contains 'cabage'))[(link: $cabagePic)[(set: $RecordsCode to it + 'cabage')(goto: 'records lock 4')]](else:)[$cabagePic]
(if: not ($RecordsCode contains 'clock'))[(link: $clockPic)[(set: $RecordsCode to it + 'clock')(goto: 'records lock 4')]](else:)[$clockPic]}
{(if: not ($RecordsCode contains 'die'))[(link: $diePic)[(set: $RecordsCode to it + 'die')(goto: 'records lock 4')]](else:)[$diePic]
(if: not ($RecordsCode contains 'door'))[(link: $doorPic)[(set: $RecordsCode to it + 'door')(goto: 'records lock 4')]](else:)[$doorPic]
(if: not ($RecordsCode contains 'egg'))[(link: $eggPic)[(set: $RecordsCode to it + 'egg')(goto: 'records lock 4')]](else:)[$eggPic]}
{(if: not ($RecordsCode contains 'key'))[(link: $keyPic)[(set: $RecordsCode to it + 'key')(goto: 'records lock 4')]](else:)[$keyPic]
(if: not ($RecordsCode contains 'rope'))[(link: $ropePic)[(set: $RecordsCode to it + 'rope')(goto: 'records lock 4')]](else:)[$ropePic]
(if: not ($RecordsCode contains 'ball'))[(link: $ballPic)[(set: $RecordsCode to it + 'ball')(goto: 'records lock 4')]](else:)[$ballPic]}The square depresses and then all three pop back out. \
(if: $RecordsCode is 'eggclockbottle')[(set: $IsRecordsLocked to 'no')You hear a soft click and the door slightly swings back.
[[push open door|records]]] \
(else:)[(set: $IsLocked to 'yes', $RecordsCode to '')You hear a soft beep and the door remains closed.
[[Try again|records door]]]
[[main hall]]You approach the sound slowly, softening your steps and crouching low. As you draw near, you see a floating ball of shiftng yellow and green light flitting around at the edge of the woods.
[[observe]]
[[go home]]
[[Grab it]]You keep your distance, ducking behind bushes and stumps for what feels like hours while the orb flutters and meanders deeper into the woods. It is beginning to feel almost aimless.
[[continue following]]
[[get its attention]]
[[go home]]You approach the orb and reach out your hand until you can touch it. A burning sensation overcomes you, searing your flesh and scorching the insides of your mind.
You die.
EndYou approach the orb and reach out your hand until you can touch it. A burning sensation overcomes you, searing your flesh and scorching the insides of your mind.
You die.
EndAfter another hour or two, you catch a glimpse of movement in the distance beyond the orb. Before you can even try to get a closer look, the forest springs into motion; a large contraption swings through the trees, glinting with the orb's reflected light, and then the mystical thing you followed here is gone. Five human-looking figures emerge from the trees, fiddling with the contraption urgently.
[[keep watching]]
[[go home]]The figures pack up the rest of the contraption in a rush, the two burliest figures hoisting the part which contains the orb onto their shoulders. Then they all move on, pushing through the woods to the west of this clearing.
[[follow the figures]]
[[go home]]Eventually the group splits off, the two carrying the contraption heading south and the other three heading north. They seem to all know where they're going, even though there is nothing here but trees.
[[follow the three figures]]
[[follow the two figures]]
[[go home]]In the distance, peeking out over the trees, you notice a dark shape drawing near. The two figures approach a wrought-iron gate on the side of a large, dark building. One of them seems to punch a code into a keypad. You can't make it out, but you hear one say "THis door is the words right?" and see the other nod. They then pull a lever and the gate swings open, then slams shut behind them.
[[go to the gate|Door 2]]
[[go home]]In the distance, peeking out over the trees, you notice a dark shape drawing near. The two figures approach a dark iron door on the side of a large, dark building. One of them seems to punch a code into a keypad. You can't make it out, but you hear one say "This door is the colors right?" and see the other nod. They then pull a lever and the gate swings open, then slams shut behind them.
[[go to the door|Door 1]]
[[go home]]You are home. You go back to trying to pretend everthing is normal.
End{(if:$lightOne is 0)
[
(set: $lightOne to 1)
(set: $firstLight to "on")
]
(else:)
[
(set: $lightOne to 0)
(set: $firstLight to "off")
]
(if:$lightTwo is 0)
[
(set: $lightTwo to 1)
(set: $secondLight to "on")
]
(else:)
[
(set: $lightTwo to 0)
(set: $secondLight to "off")
]
(if:$lightFour is 0)
[
(set: $lightFour to 1)
(set: $fourthLight to "on")
]
(else:)
[
(set: $lightFour to 0)
(set: $fourthLight to "off")
]
(set: $lightTotal to $lightOne + $lightTwo + $lightThree + $lightFour)
}\
{(css: "font-size: 250%;")[(if: $firstLight is 'on')[(text-color: yellow)[O]](else:)[(text-color: white)[O]]]
(css: "font-size: 250%;")[(if: $secondLight is 'on')[(text-color: yellow)[O]](else:)[(text-color: white)[O]]]}
{(css: "font-size: 250%;")[(if: $thirdLight is 'on')[(text-color: yellow)[O]](else:)[(text-color: white)[O]]]
(css: "font-size: 250%;")[(if: $fourthLight is 'on')[(text-color: yellow)[O]](else:)[(text-color: white)[O]]]}
(if: ($lightTotal != 4))[ \
[[Press Button One|Directory Button One]]
[[Press Button Two|Directory Button Two]]
[[Press Button Three|Directory Button Three]]
[[Press Button Four|Directory Button Four]]]
(else:)[(set: $IsDirectoryLocked to 'no')\
As soon as the lights all shine at once you hear four slight clicks and a small panel depresses to create a handle.
[[slide open door|directory]]]
[[storage hall]]{(if:$lightTwo is 0)
[
(set: $lightTwo to 1)
(set: $secondLight to "on")
]
(else:)
[
(set: $lightTwo to 0)
(set: $secondLight to "off")
]
(if:$lightThree is 0)
[
(set: $lightThree to 1)
(set: $thirdLight to "on")
]
(else:)
[
(set: $lightThree to 0)
(set: $thirdLight to "off")
]
(set: $lightTotal to $lightOne + $lightTwo + $lightThree + $lightFour)\
}\
{(css: "font-size: 250%;")[(if: $firstLight is 'on')[(text-color: yellow)[O]](else:)[(text-color: white)[O]]]
(css: "font-size: 250%;")[(if: $secondLight is 'on')[(text-color: yellow)[O]](else:)[(text-color: white)[O]]]}
{(css: "font-size: 250%;")[(if: $thirdLight is 'on')[(text-color: yellow)[O]](else:)[(text-color: white)[O]]]
(css: "font-size: 250%;")[(if: $fourthLight is 'on')[(text-color: yellow)[O]](else:)[(text-color: white)[O]]]}
(if: ($lightTotal != 4))[ \
[[Press Button One|Directory Button One]]
[[Press Button Two|Directory Button Two]]
[[Press Button Three|Directory Button Three]]
[[Press Button Four|Directory Button Four]]]
(else:)[ (set: $IsDirectoryLocked to 'no')\
As soon as the lights all shine at once you hear four slight clicks and a small panel depresses to create a handle.
[[slide open door|directory]]]
[[storage hall]]{(if:$lightThree is 0)
[
(set: $lightThree to 1)
(set: $thirdLight to "on")
]
(else:)
[
(set: $lightThree to 0)
(set: $thirdLight to "off")
]
(if:$lightFour is 0)
[
(set: $lightFour to 1)
(set: $fourthLight to "on")
]
(else:)
[
(set: $lightFour to 0)
(set: $fourthLight to "off")
]
(set: $lightTotal to $lightOne + $lightTwo + $lightThree + $lightFour)
}\
{(css: "font-size: 250%;")[(if: $firstLight is 'on')[(text-color: yellow)[O]](else:)[(text-color: white)[O]]]
(css: "font-size: 250%;")[(if: $secondLight is 'on')[(text-color: yellow)[O]](else:)[(text-color: white)[O]]]}
{(css: "font-size: 250%;")[(if: $thirdLight is 'on')[(text-color: yellow)[O]](else:)[(text-color: white)[O]]]
(css: "font-size: 250%;")[(if: $fourthLight is 'on')[(text-color: yellow)[O]](else:)[(text-color: white)[O]]]}
(if: ($lightTotal != 4))[ \
[[Press Button One|Directory Button One]]
[[Press Button Two|Directory Button Two]]
[[Press Button Three|Directory Button Three]]
[[Press Button Four|Directory Button Four]]]
(else:)[(set: $IsDirectoryLocked to 'no')\
As soon as the lights all shine at once you hear four slight clicks and a small panel depresses to create a handle.
[[slide open door|directory]]]
[[storage hall]]{(if:$lightOne is 0)
[
(set: $lightOne to 1)
(set: $firstLight to "on")
]
(else:)
[
(set: $lightOne to 0)
(set: $firstLight to "off")
]
(if:$lightFour is 0)
[
(set: $lightFour to 1)
(set: $fourthLight to "on")
]
(else:)
[
(set: $lightFour to 0)
(set: $fourthLight to "off")
]
(set: $lightTotal to $lightOne + $lightTwo + $lightThree + $lightFour)
}\
{(css: "font-size: 250%;")[(if: $firstLight is 'on')[(text-color: yellow)[O]](else:)[(text-color: white)[O]]]
(css: "font-size: 250%;")[(if: $secondLight is 'on')[(text-color: yellow)[O]](else:)[(text-color: white)[O]]]}
{(css: "font-size: 250%;")[(if: $thirdLight is 'on')[(text-color: yellow)[O]](else:)[(text-color: white)[O]]]
(css: "font-size: 250%;")[(if: $fourthLight is 'on')[(text-color: yellow)[O]](else:)[(text-color: white)[O]]]}
(if: ($lightTotal != 4))[ \
[[Press Button One|Directory Button One]]
[[Press Button Two|Directory Button Two]]
[[Press Button Three|Directory Button Three]]
[[Press Button Four|Directory Button Four]]]
(else:)[(set: $IsDirectoryLocked to 'no')\
As soon as the lights all shine at once you hear four slight clicks and a small panel depresses to create a handle.
[[slide open door|directory]]]
[[storage hall]](set: $Poem to 'Emily Dickinson - 314
“Hope” is the thing with feathers -
That perches in the soul -
And sings the tune without the words -
And never stops - at all -
And sweetest - in the Gale - is heard -
And sore must be the storm -
That could abash the little Bird
That kept so many warm -
I’ve heard it in the chillest land -
And on the strangest Sea -
Yet - never - in Extremity,
It asked a crumb - of me.')\
The desk is almost bare. Against the wall is a neat black pen set and next to it you see a small pane of clear glass with a frosted inscription.
(print: $Poem)
{(if: not ($notes contains $Poem))[
(link: 'copy into notebook')[(set: $notes to it + (a: $Poem))]]
(else:)[]}
[[look at something else|neat office]]You hear alarms blair and see flashing lights. You can hearing running footsteps coming towards you.
[[open door|containment]]
[[stay where you are|capture]]
[[turn and run|capture]]You are almost immdeiatly tackled and hear the door being locked. You suddenly find yourself and home. Your memories of last day are foggy but this is not uncommon where you live. You return to willing yourself to belive your life is pefectly normal.